﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using woaC2.SocketLib;

namespace woaPoker.LogicLib.LogicCtrl
{
    public class Player
    {
        internal Player( Client client, int UserID)
        {
            this.client=client;
            this.UserID = UserID;
            Random random = new Random();
            this.userName = "Guest"+random.Next(1000, 9999).ToString();
        }

        internal int UserID{ set; get;}
        internal Client client { set; get; }
        internal string userName { set; get; }
        
    }
    
    //public class GuestPlayer(Client client,
}
